The last year of the champion.
His last chance ... for glory.
He didn't succeed
Will you?

F1-season 2006 meets rFactor. Good things need time. We took this time to bring you the most complete season-package ever released. Again it's time to put on your racing gloves, lucky sneakers and to get out there racing. But it's not only about the driving skills you will need to succeed. Now, you will also need strategic and technical skills to win the race. Use clever updates to you car to improve your performance and finetune your setups. Be prepared for your race.

Use your chances, fight for the championship, it may be your last chance!

Complete season 2006

The mod includes all technical upgrades and livery changes throughout season 2006. The technical upgrades also reflect in the simulated car performance.

Focus on quality and realism

All models and textures of the mode were created in high definition. Strong emphasize was put on the realistic simulation of the driving physics. This includes many different simulated suspension models, non-linear tire wear, realistic engine and brake wear and temperature simulation and up to 6 tire variants.

Ideal for league racing

Use the included Mod deriver to create a customized mod for you league. Select the engine and tire model and apply the selection to every car for your league. The safety car can be controlled by a human driver and has a fully operable cockpit. Templates for custom skins are available.

Videos

Gameplay

Teaser

Music

Credits

3D artists

Alexander Borro, Andreas Neidhardt, Craig Longhurst, Daniel Segginger, David Bennewitz, Eugénio Faria, Kevin Wong, Marco Büttner, Marko Stanic, Matthew Scerri, Omar Shaikly, Wai Keen Lam

2D artists

Daniel Senff, Florian Gramsch, Georg Ortner, Jiang Zheng, Julia (Valerossi), Kyran Brazier, Paulo Fernandes, Raül M. Gullón, Roberto Yermo, Shaun Stroud, Steffen Krägelin

Physics

Alvaro Jiménez, Michael Borda, Sascha Grindau

Programmers

Daniel Fredrich, Marvin Fröhlich

Sounds

Michael Ode

Music

Lars J. Brouwer,

“The Beginning of the End”, performed by Nine Inch Nails, remixed by Stefan Tapper – remix.nin.com

Video compositing

Stefan Tapper, Stabitz

Cameras

Dennis Fischbach

Misc

Stefan Triefellner for help with Safety Car gauges, TechAde for ReelFeel FFB Plugin, Leo Bodnar for LeoFFB Plugin, Bo Johansson for updated Data Acquisition plugin, Motec Telemetry by DanZ, F1Alive for the grooved skidmark texture, Ace8 for the Skidwall texture, prunn for his tv styles, Luca de Leo for FSOne sounds

Translations

Game_Fr alias F1.JeanPhi,Totorman, AngeEve, Maug, Will, Yoss, Dedios, Uff

Special thanks

Image Space Incorporated, Joe Campana, Gjon Camaj, Paolo Capriosa, Bernard (GeZeRe), Ingy, Silent Bob, SimracingLeague.de, Peter Engels, and testers, Readers of our Development Blog, and everyone else who was involved or contributed to this project.

Research

Andy Hone, Steffen Max

Betatesters

From CTDP: Steffen Max, Timo Vollmering, Marco Festini, Ryan Gilmore, Ilkka Haapala, Eric Eifler, Thorsten Feyerabend, Andreas Tücks

From WirPreRacing: Günter Wirges, Ralf Pressler, Julien Dauber, Sebastian Meissner, Andreas Höppner

From VirtualRacing: Daniele Bonaventura, Adriano Fugmann, Martin Kolibal, Andreas Behr, Mansuet Grasser, Stefan Berger, Martin Krampe, Thorsten Jaag, Jens Jung, Patrick Ziller, Michael Morgenthal, Frank Schichterich, Thomas Buchmann, Peter Mannweiler, Benny Loempke, Hans Bodo Kohl, Thomas Nolden, Pascal Scheiwiller, Carsten Krägel, Bernd Heidbüchel

From FSR: Bruno Marques, Dave Carr-Smith, Ricard Forcada, Luca Bisello, Uriah Hill, Daniel Meier, Michael Lam

Templates

The car templates of F1 2006 for rFactor.

They contain PSD-files for Photoshop from every car each with seperate layers for shades, details, guides, labels and wireframes, and maps for alpha and spec. Also helmet-samples amd the driver suits are included.

Read the very detailed documentation, on how to use these.

Note, do not to modify and release our original cars!

For more information please read the Readme.

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